How to make a digital version
Playtesting I did more playtesting over the weekend. Got my first hard "nope". Someone played one round and just bounced. To be expected, not too upset about it. Everyone else seemed to enjoy it and wanted to play more. Some interesting take-aways: For the cooperative version (at the very least) I am realizing that all the restrictions around where things go are not really necessary. I am curious to try a more "wild west" approach where things could be placed pretty much anywhere on the factory floor. There's a tension in the design: For a particular challenge, there's a "thing" I want to happen. E.g. for first challenge, if the Nut Dispensers go Almond then Peanut and the Orders go Peanut then Almond, there's no way to finish the Challenge without at least one Cross Tile. Players will fail and redo Challenges. There should be some variance when things are retried or it may become too easy. The cards you use to do Actions will always be ...