Hobby or a Job?
So it's been quite a bit since I last posted, and it's been quite a bit since I worked on the game. Nothing in particular happened. Just... life. Busy with travel, activities with family and friends, holidays, household maintenance stuff, health issues. And on a larger scale, the more I talk to people who have done this a lot and have some experience, the more it sounds like I need to treat this as a hobby, not a revenue-generating thing. Like there's a very, very, very long tail of talented, dedicated people producing quality board games who can't make a living at it. And this all led to a kind of epiphany on my end. I went into this expecting it to be "job level intensity": instead of working 9-5 for some company 5 days a week, I'd put in the same amount of time making board games. But... why? I don't have to: there's no pressure, financial or otherwise, to put in a certain amount of time. I could take more time to just take care of myself...